Mac's Secret Project

jakodrako 1615

The goal here, obviously, is get Monolith out with Femmes and maybe Mopus in hand to install. The way you do this is by cycling through your deck twice. Once to build up your rig, and a second time to recycle all the money and get any of the remaining bits of your rig that you may want (Mopus is a late game economy card here - I'll explain why in a bit - so you could end up going through your deck to get this card, for example). As soon as you see Levy Access, toss it in the garbage whenever you need to discard down. Same Old Thing is in here just to get that back out toward the end of the game, and is an immediate install when you see it (you DO NOT want that trashed to damage or something).

Focus all your effort on card draw, money, and recurring credits. In fact, mulligan your starting hand if you don't see QT/Diesel/ProContacts in there. In my play testing, ProContacts is the most useful one. Most turns look like this: draw, draw, install, install. You want at least two Inside Men on the table before dropping Monolith, but three is ideal. You want all three Sahasraras on the table before dropping Monolith. Ideally, you want all three Omnis on the table as well, but there is one-of Scavenge to reset a Femme (or other breaker) onto Omni if necessary. Don't bother installing R&D interface unless you have two Inside Men on the table (making it free) and you need to drop something out of your hand. Just get it the second time through the deck.

NOTE: The Corp WILL score about four points before you do any serious running. This is a slow, very Shaper-y deck. If you can't handle that, then don't even bother. The Source is in there not to keep them from scoring (why would you even expect it to do that?) but to scare lower skill Corps and to slow higher skill Corps down a turn or two.

Once you have your rig set up and the goods in hand, sit there and take money until the corp puts something on the table (Mopus is useful here). You will need 17 credits on hand to install everything, but the more credits you have the stronger your position, obviously. Then drop that shit on click 1 and never worry about getting into their agenda scoring remote again.

When you get Monolith out, it is amazing. Every game instantly goes from the Corp feeling solidly ahead to being really tight. I have never lost by more than one agenda. Of course, I've only won five or six games too... Oh well :D Once it's on the table, you essentially take money with more consistent economy like Mopus until the Corp plays more things or you have enough to run R&D and just make mince meat of the Corp's servers.

This deck is very fun to play, and from what I gather from my opponents, it is fun to play against as well. Every click you spend will have a heavy decision to make, and it's delightful. Long story short, paying only 8 credits for Monolith is STILL NOT CHEAP ENOUGH. But it is fun as hell.
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