OG Sil

magikot 1992

An old fashioned, bare bones Netrunner deck. Get money, install breakers, steal agendas. Silhouette is an underappreciated ID. Her ability lets you put very early pressure on the corp. Run. If the corp doesn't rez a card get the free access, expose HQ ice, install the breaker, keep running. If they do rez HQ ice, install the breaker, run again.

Stack card effects. Temujin, SecTest, Desperado, John... all combine for very profitable runs for you. Earthrise and John should be enough card draw for you, especially with Silhouette's reduced deck size.

There are plenty of tricks up our sleeves. Inside Job into HQ to fire our ability. Siphon spam the corp into Chapter 11. Legwork for multi-access. Shutdown expensive ice. PolOp upgrades.

We have a lean and efficient rig. Paperclip, Gordian blade, mongoose, and medium will lock R&D. 1 free MU for either another mongoose or medium as our matchups warrant.

Having played Shaper bullshit and Anarch bullshit for the past year, it's refreshing and surprisingly effective to be piloting an old school criminal deck again.

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