Hallowed Halls v3.1

glaivemaster 96

This is the Weyland deck I used to make the cut at Dice & Donuts Preston Store Championships. It wasn't entirely deserved, since I started with a Round 1 Bye, and so technically this deck only won 2 of the 4 rounds (and lost twice in the cut, too). Still, it's a work in progress and I thought others might be interested to see how Weyland even won a single game, let alone two. My runner was Ken Tenma (Exclusive Poker Party)

This deck is slooooooooow. Partly that's because running 5/3 agendas means you have to be absolutely sure you've got a window, and that means having a solid Sandburg AND scoring remote, generally 2-3 ice each, plus having already protected HQ, R&D and maybe Archives. That's difficult when a lot of your opponents are also running ice destruction.

There's not too much more to say. It's pretty standard old school glacier stuff: protect centrals, get a remote up, score. If you can, you want to always have 1x Galahad in hand to make all your grail EtR, and you want to put sentries on the outside of a server so you can trash breakers when it's most relevant.

The deck works best when it has a surprise factor (which I dislike). Enough people are happy to facecheck Weyland ice that you can hit a core program or cards from their hand even if you don't get lucky enough to get a full kill (which can also happen). It also suffers from Paperclip being super good, because it can't rely so much on those program trashes. It means the ice suite may need another look, maybe after some new ice is printed.

Faust and D4v1d hate this deck for obvious reasons. If you can last long enough, it can be possible to get almost a complete lockout vs Yog. Unfortunately my main Yog opponent of the weekend was savvy enough to beat me in 3 out of 3 games.

In a meta with more Shaper and less Anarch I find Punitive Counterstrike a nice include. They can remote camp, but if they get in and take a 5/3, you can frequently double or triple Punitive them next turn with all your money.

Previous versions also ran Indian Union Stock Exchange to keep money high and make Subliminal truly horrible, but with so much Whizzard around that simply isn't feasible right now.

I was fortunate enough to only see 1 Rumour Mill all weekend (at the Harlequins SC the next day) and that was against Val, who I could lock out with Executive Boot Camp. Most runners forgot the Rumour Mill actually affects Sandburg, and others didn't feel the need to run it in their deck. It makes me question the usefulness of including Paywall Implementation, especially since Anarchs have enough recursion anyway.

All-in-all this deck was a bit of a meta call, and I think it worked out quite well. I'm going to keep improving it, and I'd love to hear other people's thoughts.

0 comments