This deck brought me to 4th place at the Reading store championship, with a total of 4 wins and 3 losses, alongside my Smoke deck.
Though a decent list, I would expect that if you know how to play something like CTM properly, you are far better off with that.
This is pretty mostly what I would expect out of a Blue Sun deck, even if it's not exactly the same as other people's lists.
Ark Lockdown - Probably the most questionable card in this deck, this can sometimes allow you to pull out stupid wins where a runner discards their Paperclip, it can also be used when you clear an Employee Strike to stop them pulling it back with Same Old Thing.
Best Defense - Don't take this out. Seriously. I nearly did, but it enables you to trash Plascretes, and it turns out trashing 0-cost cards can be useful too... as I discovered on the day.
Bulwark - I want to love this card, but it honestly did nothing for me on the day, it probably would have been better just as another Curtain Wall.
Mother Goddess - It turns out some runners don't have AI breakers, which can sometimes let you rush out by chaining Atlases, while hoping they don't get too many agendas out of centrals.
Oversight AI - I really wish I'd had more good targets for it, perhaps upgrading an Enigma or Mausolus to another Orion or something like that, as all too often, I would have an Oversight in hand, with no good targets for it.
Fisk - Win - They recurred investment seminars (I think they played it 4 times in 5 turns), and successfully flooded me with agendas (along with the kill package) without giving me a Jackson, so I dumped a pair in the bin to use Preemptive Action on next turn, but they nabbed them... and then they exploded.
Sunny - Win - Their start was thoroughly hampered by a turn 1 Scarcity. Eventually they started piling people into an Off Campus Appartment, so I recycled Best Defence and crashed the party, at which point they conceded.
Whizz - Loss - I kinda forgot about how this game went until reading Cathy's write up for this game, I managed to jam out 3 2-point agendas, with an atlas counter (though not without some losses too), unfortunately I ended up confused at having only 1 card in hand, and assumed (incorrectly, based on the game's recording) I shuffled some of my hand into R&D with Consulting Visit, which earned me a game loss.
Andy - Win - Another turn 1 scarcity slowed andy down, letting me get the economic lead and get to 4 points, at which point I Atlas'd a Food, which they had no choice but to contest... and then they exploded.
Valencia - Loss - Some shaky draws left me trying to score from behind an oversighted Spider Web, but dispite me managing to pile 4 ice on R&D, they trashed it all with En Passant and Spooned while I had an Oaktown on the table, which left me with the choice of scoring the Oaktown and hoping the double medium wouldn't pay out, or drawing for a second ice to chuck on R&D to deal with DDoS, I gambled on drawing an ice, and lost, leddtting them dig out more agendas, and steal the Oaktown.
Whizz - Win - A good start for me earned me the economic lead, which lead to a successful midseasons, after which I shuffled the Best Defence back in, trashed their plascrete... and then they exploded.
Whizz - Loss - I saw no Consulting Visits, and only 1 piece of ice (it was Bulwark...) for ages, which let them get to 6 points fairly quickly, at which point I really didn't have an out other than a stupid big remote server, and unsurprisingly I lost before I could do so, eliminating me from the tournament.