Magical Nasir - 10.17.14

CJFM 2270

3 comments
17 Oct 2014 CJFM

This is the build I've been playing regularly. Sometimes I swap something in or out. Really, the only thing he seems to need in this version is multi HQ acces, which I can't fit with the current card-pool. If there was an HQ interface style card in Shaper, I'm convinced that this would be tier 1. As it stands, the best you can do is poke HQ and then lock RND (which isn't terrible, just harder to do since they expect that from shaper).

17 Oct 2014 Pinkwarrior

I find that to be an issue with nasir once you get rig plus econ sorted for him theirs little room for multi-access which is a big problem for the guy mainly cos sorting his econ takes so much doing.

20 Oct 2014 CJFM

@Pinkwarrior that's absolutely a problem. Test Runs could become Maker's Eyes, though having 3x R&D interface means you're going to broadcast your intentions to the corp, giving her time to respond. I like this version for a couple reasons: 1) it runs efficient breakers, 2) Datasuckers, Desperado, and Ghost Runner keep your running smoother, 3) Imp + Parasite package is pretty standard in most Nasir builds, and I wouldn't want to play without them, 4) Magnum is clunky, but helps out with those servers after you've rezzed everything.

I'm considering switching up the hardware suite because Trade-In is out and will save us some out-of-faction influence. Going to 1 Desperado and 2x Trade-In could allow me to fit in some HQ Access that I've been so desperately wanting.