After building a corp deck based purely on the rush I thought I'd try and do the same with the runner. The plan is simple: money up, install SMC (and CC if possible), Index then FTE/Mad Dash/Maker's Eye for a big score. Money up and repeat.
The thing it's lacking is draw, which was painfully obvious in my first game when I didn't find an SMC until the bottom half of the deck, leading to a timed loss. Games two and three were painfully similar; a big score being followed by Midseasons Boom (have I mentioned how much I hate Midseasons?). Game four was a real grind against an Anson Rose deck which managed to glacier R&D and HQ then use Trick of Light shenanigans to score out.
Despite the impressive 0-4 record I think there's something to work with here; Indexing Mad Dash is awesome.
11 Mar 2017 disperse