Tracking Spirit

DrMarodi 320

In this concept deck I tried to reboot the 'old' ABR Quetzal. Tracker could be a good replacement for Always be Running. The idea is to use all the tech for cheating my way through ICE: Quetzal's ability + E3; Tracker + Street magic; Hunting Grounds... E3 can also work nicely with the Conspiracy breakers. Dyson mem chip is for extra memory if need be. On the lam+I've had worse hopefully is a good way to avoid flatline. I packed some ICE destruction in case I need them. The dream rig is: double Tracker+Medium+Hunting Grounds+Street magic

Did I miss something? What cards can make this better?

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