General Idea
I've always been an agressive player, running alot and keeping as much pressure as humanliy possible. This deck is custom built for that type of playstyle. Run early, run alot. Have the corp in it's toes, and eventually build up your rig and start digging.
The Cards
Many cards speak for themselves, but I will focus on some of the core mechanics and their cards.
Account Siphon and Indexing
These are the best cards to get early, I almost always keep my hand if I find both in my starting hand. Both cards puts high pressure on the corp. I usually start with a run on HQ, if rez, I index R&D, if the other way around, I Siphon their accounts. Some rush decks will stop both, centrals, but then you know early what kind of deck you are up against. A rule of thumb is to always Account Siphon on your second click, so you can remove the tags.
Self-modifying Code and Clone Chip
This combo has seen many plays before, so I am certain you are familiar with the tactic. Face check with SMC so that you can pull out any breaker you want (keep yourself over 5 credits, preferably around 10). Deus Ex gets rid of all the ice that hurts you (net and brain damage) and Sharpshooter prevents your precious programs from getting trashed.
Ice Breakers
Corroder is an auto include, not much to say there. Zu.13 is just really cheap and easy to pull with SMC. Femme Fatale is a real pain in the ass to hard install (paying full price), but her bypass have always paid out. Use Clone Chip to retrieve SMC (like mid-run even) or any of your ice-breakers.
Strategy
Run on your first click, if you get beaten up fine, nothing can kill you in the first turn. If you run into a neural katana, just jack out and draw some cards. As the game progresses, use the standard rule of thumb: Remotes -> HQ -> R&D -> Archives. But if you can, pressure the centrals with Siphon and Indexing. This locks down R&D (that is what this deck does best) and keeping the corp poor (and you filthy rich).
Good luck and have fun!