Post-core/MWL 2.0 Cache Refresh, much like the corresponding standard format, has proven fairly wide-open. A variety of corp strategies range from viable to strong; a wide palette of cards see play; and every faction has a realistic path to victory (except NBN).
But you know what they all need? Money.
This deck's goal is to exert enough financial pressure on the corp to cripple their strategy. There are a few reasons I think the concept is sound in the current CR format:
1) Rezzing ice costs money.
2) Rezzing non-ice cards costs money.
3) Advancing agendas costs money.
In all seriousness, money is fairly finite corp-side in cache refresh as long as you stay above Stinson range. The nutso economic assets aren't in the format, and the ones that are in the format (PAD Campaign, Mental Health Clinic) are rarely high-impact enough to protect with ice. Preemptives can shuffle back operation econ, but Preemptive is very far from Jackson's power level, and you have to have money to make money with operations. This deck is good at making that a problem.
This is almost certainly not the best possible iteration of the idea--drawing cards never happens efficiently, and it really wants to find Hernando Cortez much faster than it's usually able to. I do think it's a solid approach to the core 2.0 meta, though, and there is a certain glee to running past a Chiyashi you know your opponent can't rez and blowing it up for 0 credits.
This deck went 2-2. In both wins, En Passant was a standout. Use it wisely--if the corp doesn't have time to make the money to re-rez a DNA Tracker, it's as good as trashed. Against Jinteki, I recommend saving En Passant (with Shutdown, if necessary) for the scoring remote--that's where the Data Loops and Chiyashis usually go.
In both losses, it didn't see breakers and/or money early enough, and the anemic card draw didn't help get there. If you want to play a variant of this deck, that's the first thing I'd tackle.
30 Oct 2017 mbzrl
30 Oct 2017 mbzrl
30 Oct 2017 PureFlight