SenTryHard

pj20 1593

This is a deck that I brewed a while back, but dusted off since the new MWL was leaked and basically makes it irrellevant. I took it to a GNK this past weekend with some good success.

The "child's dream" of being able to play all of 1-type of ice and achieving the lockout is easier said than done, and most people try to do it with Barriers, because at least they end the run. This deck basically tries to do that but with ETR Sentries. Changling is just a tease to make them spend money to get a Fracter out.

There are plenty of ways to get rid of breakers, but my personal favorite is probably Trojan Horse. Everyone knows to be scared of Hunter Seeker, but it's hilarious when they Dirty Laundry archives for the money, forgetting that that sets them up to be Horsed. Too Big to Fail helps you pay for that, as well as SSL and CST.

Consulting Visit is the best card in the deck, as it allows you to search for whatever piece is the most relevant, whether that be Hunter Seeker, Trojan Horse, Ark Lockdown or Punitive.

Guard is for Nexus and Inside Job, and Archer is just stupid. Rototurrent is a great Batty target, as well as Cobra.

I actually managed to achieve a lockout in 3 of the 4 games I played, and won the other. Ironically I lost a game where I had a lockout because in the process of removing the third MKUltra, I rezzed Batty AFTER he broken an Archer so he got an access and rip the only agenda in my hand for a win.

This deck won't be playable at Worlds, but it should be a fun puzzle for the runner to solve in the meantime.

Also, I think more Skorp players should be playing Underway. It's Hunter Seeker / Archer food and helps you do all the Skorp things. 10/10 would recommend.

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