The goal with this deck isn't to keep the runner out, its to let them come in and burn them for it!
With all the one point agendas it will take the runner a lot of runs to win, even if they get incredibly lucky. There are lots of traps mixed in to ensure that the runner can't feel comfortable running on your remotes, especially with the cerebral overwriters.
This deck is a lot of fun to play with and to play against, as it really rewards clever players who can bluff and read, while punishing mishandling by the corp and bad run choices by the runner.
If the deck has a problem, its that it rolls over and dies to a net shield. I run the Grim primarily for this reason, but hopefully power shutdown might help in this regard once that is printed. All the same, if your meta is fond of net shield I might advise against the deck.
Regardless, this is easily one of the most fun corp decks which can make for awesome stories.
My own highlights: - a runner dies on his first click - a kill that involved using skipping a runners entire turn