Along Came A Spider..

demoy 396

When Jinja City Grid came out alot of capable players and myself immediately saw the synergy with AG: but there were problems. Early attempts tried to do too many things at once, died to strong central pressure or were too reliant on getting Jinja early and died without it. Now 2 things changed: 1 Anansi came out a single ICE that could lock off a central for most of the game. Allowing you to concentrate all your ice on the Jinja remote. 2 Rashida Jaheem now getting your Jinja is easier and if you don't you have money and ice to play fair. The issue of doing too many things at once is solve here by going a simple never advance route.

The Apart from Anansi everything is cheap to rez, so you can always guard centrals early while you wait for Jinja and Anansi. And late game they enable Seider Adaptive Barrier and your ability.

2 comments
21 May 2018 wedgeex

Any thoughts about adding Jeeves Model Bioroids here? Especially with the Agenda suite.

Just wondering if you'd tested it or had any thoughts. I like the overall design of this build though as a starting point.

21 May 2018 demoy

Yeah, I considered Jeeves. I only play online. And there Asset trashing is popular. Also, getting value from Jeeves is hard, the only basic action you are likely to do 3 times in a turn is advancing and clicking for credits, and the extra click will probably go to clicking for another credit or drawing. If you feel that's still value, adding a single Illegal Arms Factory (I would replace out Green Level Clearances for the swap) is far more efficient. Just don't waste any ICE protecting it, since you won't have anything to put in that remote afterwards. Yeah the deck looks basic (games don't feel so though) like a starting point, try not to do too much in 1 build.