Origami Jesminder

taisun93 8

So this is a deck that I've been working on for a while. I used to have it in Kate for drip econ but I realized that the deck really struggled with assembling the Origami+Game Day combo. After drawing a quarter of my deck for answers and chaining Game Days I can basically live off of event econ.

3x Origami

3x Game Day

The combo, the point of the deck. I've contemplated other ways of getting a ridiculous handsize (like bagbitter) but origami just does it the best

3x Code Siphon

3x SMC

2x Clone Chip

This is probably the only place where Jesminder's ability really plays in. All 8 cards serve to help find all 3 Origamis (and Faust)

1x Faust

1x Inti

1x Mimic

1x ZU.13 Key Master

Faust is the ideal breaker for a deck that draws a lot of cards. (duh) The other 3 cards are just efficient solutions to anti-AI Ice.

3x Diesel

3x Quality Time

Draw cards to fuel Faust or find the components

3x Armitage Codebusting

2x Dirty Laundry

3x Sure Gamble

Event/temporary economy.

2x The Maker's Eye

1x Utopia Shard •

The deck's multiaccess capabilities, due to influence constraints and the choice of The Source, I chose Utopia Shard over Legwork.

2x Levy AR Lab Access

1x Same Old Thing

Recur more cards for Faust, recur multiaccess, recur silver bullets

1x The Source ••

1x Film Critic

Stops FA and scoring from an unadvanced agenda on the table. Also protects against Midseasons, The Future Perfect, and Haapsachord nonsense.

1x Hunting Grounds •

Komainu is a terror. neutering Tollbooth is pretty nice too.

I haven't had the time to test whether Jesminder and Maya are truly what the deck needs but the core of the deck is certainly different.

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