Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This deck went 3-1 at a local Seattle tournament on October 25th, where the loss was a nailbiter to a Quetzal. I ended up placing 6th out of 22-ish, mostly because my runner went 2-2 trying something different.
The deck was originally designed to punch criminal in the face. Crisium Grid stops many common staples in tournament winning decks (Desperado, Datasucker, basically any run event). Every piece of ice in this deck either ETRs or re-enables an ETR ice when they get the breaker down. Corporate Troubleshooter and WOTW help keep the advantage when they get breakers for those down, too. Off the Grid gives you a great scoring remote once you can get HQ locked down enough that they don't have enough clicks to get in, though the deck isn't dependent on it. Interns and Jackson the stuff they trash so you can make your centrals dangerous again. It's worked really well for me and it's a lot of fun to play.
For those wondering, yes, this idea would probably work better in Blue Sun with some tweaking, but I haven't had too much time to play with the new pack yet. I've been meaning to give it a try, though.
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