Re-Engineered 2.0

Haas-Bioroid Engineering the Future

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny
Agenda (9)
Asset (11)
Event ()
Hardware ()
Operation (4)
Resource ()
Upgrade (7)
Barrier (5)
Code Gate (8)
1x Crick ●●●
2x Tollbooth ●●●●
Icebreaker ()
Multi ()
Other (1)
Program ()
Sentry (4)
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
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spore 45

This deck has had a lot of iterations since last year October and on the SC in Duesseldorf it performed well at least (Losing 1 game and won on time 2 other games, 2 games won full throttle). I ended up 11/22 because of poor Noise play... :( Similarities can be found to the "Food Coats". But the most interesting machine in it is the enormous recursion. I had games where I could reinstall the same ice 3 times and this is especially important against Whizzards and other Parasite players. ICE choices were made because NEXT is crazy cheap! You can also substitute Tollbooth and Product Placement (I use them for trolling in Campaign servers) to re-include 2x Marcus Batty. But after MW those might just go for Assassins in favor of good HB ICE.

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