Time to Feed the Turtle

NinjaMike 266

I took this deck to Canadian Nationals and went 2-2 with it (and I also had a bye). Unfortunately, by corp deck lost all its games so overall I did pretty poorly.

My 2 wins were versus Skorpios and Moons. In the Skorp game I managed to keep up central pressure and steal enough agendas. I got lucky after I lost a turtle to hunter seeker that I managed to top deck my other one to keep up the pressure. The moons win I let him have all the money but I trashed all the Clone Suffrage Movements and the Moons, while I pushed centrals hard to get the agendas.

My 2 losses were to a Mideason Boom NEH (an archetype I won't miss) and to another Moon deck that managed to get up to speed quicker than me.

The goal of this deck is to use Aeneas, Maw and GPI Net Tap to build up Turtle counters and use those to push centrals. Gang Sign lets you either steal agendas and Leela bounce more ice, or lets you Aeneas + Maw on the corp's turn. You can really make the corp pay if you can clear more than 1 central of ice after they score an agenda.

It will need a bit of tweaking for post rotation, but the shell should still be workable, especially if asset spam continues to be a thing.

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