Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This beauty helped me finish 2nd overall at the regional in Rochester, which had 41 people. It was undefeated in Swiss (allowing me to ID the last two rounds), and went 1-2 in Top 8 mainly due to a couple unfortunate strokes of bad luck.
I can't really take that much (if any) credit for the deck, Simonmoon built the deck and I just played it a bunch. The deck primarily wants to be a fast-advance deck, with Biotic Labor and Jeeves as the engine, but it can also play a never-advance game, and even a half-decent glacier game in desperate times.
Jeeves was already perceived to be a powerful card, but I think this deck maximizes his ability and effectiveness. A weird PAD Campaign at worst and SanSan City Grid replacement at best, Jeeves adds value even the turn you rez him, and if the runner doesn't trash him right away it can allow you to snowball extremely quickly.
I'm just going to list a couple things that Jeeves allows you to do:
• Score any 3/2 from hand with Subliminal Messaging and Shipment from SanSan, or Efficiency Committee with only Biotic Labor.
• Never-Advance an ABT and install Jackson.
• Never-Advance an Efficiency Committee, or a Global Food Initiative with Biotic Labor.
• Over-advance Virtuvius by 1 for a counter.
• Biotic Labor any 3/2 and install Cyberdex Virus Suite to purge Clot.
There are, of course, weaknesses to the deck. Whizzard can, and is, a problem at times as they only need to trash Jeeves for 2. Hayley can snowball faster than you if they have a perfect start, and it can be generally harder to finish out a game against them. However, HB has many problem ICE for Faust decks, and if Hayley stutters even a little early game you can rush faster than them.
There are a few cards that I want to add to this deck, but deck slots are already at a premium. Archived Memories could give you a better Noise matchup and can help you get a Shipment back if you can't over-advance Virtuvius. Fast Track could help you score an agenda from your deck that same turn (which was something that plagued me in the finals). Changing the agendas to maximize 3/2s is also an option, as there are times where the only agendas you draw are the ones you can't Biotic Labor without Jeeves. However, Efficiency Committee is easily the best agenda for the deck, and can create tempo plays for you easily.
12 comments |
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2 May 2016
mediohxcore
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2 May 2016
rwknoll
Loving the deck idea, and I'm a huge HB fan, so I think this is great. How does the economy feel? I'm guessing you recur Adonis with Architect occasionally to help, but did you ever have money problems? How did you deal with Account Siphon, if that came up? |
2 May 2016
Halarith
The economy of this deck isn't that vital, actually, but you still need to rez ICE. If you have Jeeves in play you can score from 0. Your ID (or Subliminal Messaging if you're under Employee Strike) gives you the credit you need to advance once after the Shipment triggers Jeeves. Efficiency Committee amplifies this as well; you can always use the counters for credits in a bind but that's one of the worse ways to use it. You're going to be spending a lot of your credits on rezzing your ICE, or on Biotic Labor. |
2 May 2016
Johnny Polite
I think I played against this in the elim rounds and lost. Deck seems good, Jeeves is a 5 cost trash on sight. Congrats on making second! |
2 May 2016
thebigunit3000
Were all three ash necessary? The reasoning behind them is that they make it really hard to run a server twice, but with a smaller than normal ice suite, maybe cutting one would make sense? What cards would you consider taking out / adding in moving forward? |
2 May 2016
Halarith
In testing before Rochester, 3 seemed necessary; It gave you another card to install in a server and gave you some sort of protection early. After Rochester I wouldn't mind cutting one. Ash isn't as good in this deck as it is in a deck like Foodcoats because most of the time Caprice forces multiple runs, and they're usually too poor for the Ash trace by the time they finally win a Psi game. CVS was also a card I thought about trimming down, but 2 feels right still; I think any fast-advance deck needs to play at least 2 anyway. You still need to stop Medium, as well. The first card I'd add is an Archived Memories to return Jeeves or Shipment depending on what's in your hand. Returning Jeeves the turn after they trash it usually means it stays on the board the second time around. I would have made it Interns before the ruling that Jeeves doesn't check retroactively, but Archived Memories might be better for Shipments anyway. |
2 May 2016
omnijeff
Do you typically protect the Jeeves behind any ICE? If so, how hard do you make the ICE (presumably harder if they're Whizz)? |
2 May 2016
Halarith
I try to ICE it the turn I decide to install it. The ICE is sort of dependent on the matchup, but it's not necessarily a priority; against Whizzard I try to throw Turing or Ichi. Against Hayley I go for anything, but a lot of Hayley players don't trash it for some reason. Against any criminal it's usually Eli, but unless I see Bank Job or Security Testing I don't ICE it; they barely have money as it is. |
3 May 2016
Fridan
I would think Oaktown Grid might have a place here for the Jeeves server. Goes very nicely with Ash. |
3 May 2016
wynalazca
Do you think a 3rd Vitruvius is better than the 3rd Beta Test here? You talk about getting Vitruvius counters but only have 2 in the deck. It's obvious that Beta Test is a fantastic and potentially very powerful agenda, but instead of playing !slots with Beta Tests, isn't free recursion better vs almost the entire field? |
3 May 2016
Halarith
Free recursion might be better, who knows? I'm still trying to sort out the last 3-4 cards anyway. As it stands I'm doing: • -1 Ash, -1 Wall of Static, -1 Architect • +1 Archived Memories, +1 Enigma, +1 Wraparound I can see the reasoning behind -1 ABT, +1 Virtuvius, but it depends on how often you're going to try and get a counter. If you don't see yourself getting a counter almost every time, stick to ABT. Even if you don't fire ABT, you at least had the option to. |
That's an awkward ass PAD campaign you got in there.