noise does it all

Guaina 157

Hello everyone i finally decided to post my noise decklist after it gave to me a lot of satisfactions (3 20 people tournament victory and a couple of others minor results).

The deck strategy is a bit different from the classic noise because i use alot of naked runs at the start to force some rez and i don't usually sit behind milling and hoping but i take an active role in the game and i try to force the corp to play on my terms. To help this kind of aggressive playstyle i decided to use corroder and mimic as IB and i deal with the codegates with parasites and d4v1d there is also 1 cripsis wich i use against supermodernism decks (lot of smalls ices wich can be easily passed) or the infamous lotus field. This suite give me plenty of aggressive potential that has the objective to force a weak mid game for the corp and delay its late game spike (since this deck has zero late game potential).

I usually transition to the mid game with the help of the dijinn who fetches me the 1x that i need (cripsis, nerve agent or medium) to help me keep the pressure high, the main objective is always to keep the corp as poor as you because a poor corp is a useless corp.If you can't keep the corp low on credits you need to put a lock on hq or r&d and use the imp to trash the ices in order to have easy acces to the servers. if everything else fails there is always the mill to win option.

Now on the econmy part: you will notice the absence of dure gamble that is because i usually float around 2-3 credits and i spend them every turn so i never have a good set up to play it so i decided to remove them in favor of dirty laundry. Also i have no cyberfeeders because i feel like it's not as efficent as shrararrarara (or whatever is called) since i install at least 1 program every turn the only drawback is the 2 influence cost wich forces me to play only 2 aesop's and 2 CC but i never had a situation were shararara wasa dead card in my hand so i guess the investment is worth the cost.

About the mulligans i have a rule of the thumb: check for wyldside, do you have it? yes? ok keep if not look at the hand and think then take the mulligan cause i do that 90% of the times wich says a lot about the key role wyldside has in this deck.

About the upcoming cards i don't thing i will change anything except, maybe, earthside hotel instead of wyldside since i usually want the extra click but i feel like the limitation to 3 turns and the additional credit is not worth it. to discuss the rejection of some upcoming cards here are my toughts: -incubator: too slow and predictable also forces the corp to purge and i don't want that -virus breeding gound: slow as hell and forces the purge as above -hivemind: good with parasites and multi access otherwise useless and it force a purge in the next turn -Cloth: FA is already a good match up so adding hate against it is a waste -Wanton Destruction: no slots and no synergies with wyldside

P.S. carapaces will be removed in favor of steelskins obviusly

at last i will look into some match ups wich forces a different playstyle: PE: wyldside is life and keep archives checked in all other aspects is like playing with a normal runner except the no expose part RP: facechecks are dangerous ty to fetch a mimic or do not get attached to the cardsin your hand Tag n Bag: i hate this match up but the best strategy is a quick HQ lock so you know when he can scorch you, after the carapace it becomes an easy match up

Thanks for reading! Hope this was helpful

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