[SG + SU21] No Way Home

AndyN 1

This is my first published corp deck.

Protect your centrals with Ice Wall, Enigma, and Whitespace in the early game, fending off the runner and taxing them for face checks.

Score out Hostile Takeovers and Offworld Office for the money and now Archer is online. Install Archer on your scoring server — and Anoetic Void, if possible — and if the situation seems right, go for a Clearinghouse win. Even if they do manage to break in and trash your Clearinghouse, your economy should handle the investment, and you may be able to score out and win with your small agendas anyway.

The cool interaction is how Clearinghouse serves as a single game-winning card, so if you threaten with it, they have to try and come for it, even if they fear your unrezzed ice is Archer. It feels great rezzing Archer, happily forfeiting an agenda, and winning anyway with 6 meat damage the next turn.

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