mcg 906

A slight twist on the classic Dumblefork formula, bringing in Keyhole to be 'safer' against Jinteki, and NACH to stop yellow decks throwing tags at you.

On the day it performed terribly, though I'll take much of the blame. Game 1 gave SYNC far too much time, allowing them to score out behind a Data Raven. Game 2 it ran out of money at the crucial time allowing Friendcoats to edge it 8-6. Game 3 I (certainly not it) committed suicide, emptying my had to get through an Archer before dying to black tree.

Oh well.