Tenma Run away

triorph 902

This is just a silly deck that I played post-nationals because I was given the alt-art ID for Ken Tenma. I doubt its really competitive but it holds up in a casual setting.

First iterations of this deck were using all the run events I could find, but I realised that Ken really shines when you don't worry about that, and just put good cards in the deck.

After nationals everyone in store was only really playing casual decks, rather than their competitive stuff. Once I made these changes it went undefeated during that time. Won against blue sun, chronos protocol, and GRINDL program trashing.

Also played a fair bit on jinteki.net. Won against RP, several times against blue sun, NBN FA (a lot of luck there I suspect) and a few times against jinteki PE and IG. I did lose a game online where I was locked out and simply unable to draw any icebreakers.

The idea of this deck is simple. Draw lots, gain money, install ice breakers, play some simple netrunner.

Some changes I should possibly consider making: +1 desperado (I only have 2 core sets), +2 same old thing, +1 clone chip

-2 kati jones, -1 security testing, -1 TME.

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