[VSC3] Breakers-Leech-Run Ken

linduxed 9

How to play

  • Inside Job and S-Dobrado (although the latter only for central servers!) will allow you to bypass the outermost ICE, which is a very powerful effect. Make sure to not burn these cards without reason: you have a limited amount of them, and if you'll just get to see one random card from HQ or R&D, with no knowledge about what might be in there, then you're better off waiting with using the card.
  • Much like Inside Job, don't use your Legwork without reason. If the Corp has drawn around 6 cards since the last installed agenda, it's likely that Corp has at least 1 agenda in hand. If you keep pressuring the Corp, making it hard for them to score agendas or keep assets alive in a remote server, then the agendas will pile up their hand. This is when Legwork will be useful. Remember that Legwork combines with Docklands Pass for even more accesses!
  • Prepaid VoicePAD will help you a lot, as your deck revolves around playing lots of events.
  • The earlier you play Debbie "Downtown" Moreira the better. Again: you should be running a lot!
  • The Maker’s Eye is much like Legwork: you want to use it not just to see a couple more cards, but to punish the Corp in moments when they're trying to invest in some server that is not R&D.
  • Shibboleth gives you strong pressure against "Code gate" ICE in the early game, but remember that Shibboleth gets weaker at Threat 4! For late game, you have Abagnale, although you can use Abagnale earlier too, for its bypass ability.
  • Tread Lightly is mostly useful in early game (when the Corp is poor) and whenever there is a server with a lot of unrezzed ICE. The latter is less common than the former.
  • Leech helps all of your breakers, and gets better the earlier you play it.
  • Pennyshaver is super strong, and you should try to play it as early as possible.

About [VSC]

The [VSC] decks are versioned collections of decks that are all built for a particular physical card pool:

  • 2 x System Gateway
  • 2 x System Update 2021
  • 2 x Parhelion
  • 2 x The Automata Initiative

Full list of cards: NRDB search for the card pool

Therefore, each iteration of the [VSC] decks (this being the third iteration, first published) comes as a collection of decks, to ensure that one can actually build all the decks with the physical card pool.

This particular iteration of [VSC] was going to be used for a "Learn to play Netrunner" event. Therefore, some choices were made to have the decks be on the side of beginner friendliness, or at least avoiding NPE cards/combos. It was also fine if the decks were not tournament material. In fact, if the decks were a bit weaker, but showcase the character of a faction then that was actually better.

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