Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Just an idea that I'm throwing around and going to test soon. I have a regionals coming up next month , and I'd like to solidify my corp choice. If this doesn't do what I want it to do , I'm just going to default to Blue Sun (as I still think it's a very strong corp to play).
What do I want the deck to do ? Well... win. But through the standard RP game of taxing and time wasting. I feel that the inclusion of Blacklist is key to some matchups (Shaper anything , MaxX , Headlock Reina w/chips etc). It really helps slow those decks down , and gives them a target that they must deal with that isn't an agenda.
Notable inclusions :
1x Snatch and Grab : This deck should be somewhat flush with money when it needs to be. If the runner is trying to leverage a Kati and play passively to deal with my servers (waiting for me to make a play for an agenda) , Snatch can deal with that out of nowhere. 1 of is fine. I should only need to fire it off once anyways , and there are some matchups that I won't want to see it at all.
1x Susanoo : Helps fire off a crick if need be. A 7 Str sentry that effectively reads "end the run" is nothing to sneeze at either. Bonus for Excalibur on archives. Susanoo gives me some flexibility. It's costly though , but once it's up , it's up and the runner needs to deal with this. Sadly , femme eats this alive so I've opted for a 1 of.
1x Wraparound : Helps with eater , but gets shut off along with the rest of the single sub low end barriers. Still good though. 1 of because of Immolation Script.
My ice choices are rather sound and normal (minus the notable ones I previously mentioned). Everything has a purpose , be it taxing or useful subs that I'll only need to have fire once. I will say that once Quicksand comes out , I'll be running two of those over Eli 1.0. Quicksand is really solid , as you can put it on the outermost of a central and still get a useful effect off of it. If the runner wants to bounce off of it to get to an unprotected Sundew/MHC , by all means do so. Once that quicksand gets to 4+str , it'll be worth the tax on RnD/HQ. I can see quicksand reasonably getting up to 6str per game though.
I'll post up how this deck tests out soon !
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