Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Now with Faust, this is the fresh-with-underway version of the Cacheshop deck that I've been piloting for a bit, and taken to 2nd or 3rd at a few GNKs.
The clunkiest, ugliest card in the old version of this deck was Crypsis. It is slow and expensive, and the only real benefit it brought to the table was the ability to get in (almost) anywhere given enough money, and your Cacheshop econ gave you plenty of money. The decklist has so many duplicates, and with the draw engine of Wyldside and Adjusted Chronotype, you can freely pitch cards to Faust without it hurting too much at all. Faust gives you pressure, whereas Crypsis did not.
Card Choices:
Deja Vu: All your deja's give you credits to keep the train going and more mills and more parasites. They are essential, and the main reason why I don't run Street Peddler. Pitching a deja to Street Peddler hurts so bad that the filtering and install benefits of it don't make it a good fit.
Clone Chip: The other recursion workhorse of the deck. Clone chip is one of your best cards, and more than earn their influence. Instant parasites, cache on corp turn to use up unused cyberfeeder credits, medium before access, clot, it is so very useful.
Cyberfeeder: You only really need to install one. The main use for your credits is paying trash costs keeping the flow of viruses going. Two is nice, but not essential.
Grimoire: It is a virus deck, the extra memory and effect are important.
Plascrete Carapace: Not fearing instant death allows you to apply more pressure.
Wyldside/Adjusted Chronotype: Wyldside is great on it's own, giving you more viruses and food for Faust. Pancakes just makes it better.
Aesop's Pawnshop: The card that you need to mulligan for. Games where you don't find a pawnshop or it is destroyed by breaking news or snatch or random tagging before you get a pile of credits get ugly. If you don't get lucky and mulligan into it, you need to dig aggressively to go find it, otherwise you run out of gas. You can make do with the other econ pieces once you have them out, but Aesop's gets the party started. If I'm facing a deck that can destroy the pawnshop, I tend to hold a spare in my hand rather than pitching it, because it is so very important.
Faust: Bonkers, especially with Wyldside and ice destruction and D4V1D. You can threaten anywhere given that you can pass high ice with D4V1D and low ice with parasites and suckers.
Cache: Mill and econ in one tidy package.
Clot: Fast advance decks can outpace you if you don't come up with pieces, so you need to threaten to slow them down. If it isn't relevent in the matchup, it is a virus, so you get a mill and a sale to pawnshop even still.
D4v1d: Depending on the matchup you may be reoccurring D4v1d more than parasite. It is an essential piece of dealing the the blue sun matchup, and answers wraparound in the NEH matchup because you have no fracter.
Datasucker: Helps you destroy ice, saves cards on Faust breaks, costs 1, and mills. Installing one is great, installing two is better. Faust lets you get through to centrals and build counters even if you would be normally locked out if you were playing Crypsis or Darwin.
Imp: Smashes expensive assets, murders combo pieces, trashes agendas that you'd rather not score because of the threat of midseasons or punitive. Plus you get a mill and can sell it when it is empty.
Incubator: A ticking incubator forces purges, because a good opponent knows that a heavily loaded Incubator is just a prelude to a serious medium dig. You can also dump it on a parasite or a datasucker as needed.
Lamprey: It is HQ pressure when it is relevant, and can sometimes lock in a game for you by itself, and a 1c virus you can sell to pawnshop when it isn't relevant.
Medium: One of the win conditions of the deck. You can't count on milling 7 points into archives in a world with Jackson Howard. Every jackson that gets popped to return agendas makes R&D a richer environment for the later medium dig.
Parasite: MVP #1. Low STR ice gets vaporized, and you get a mill to boot.
Scheherezade: You are installing so many programs that the economic benefit of this can't be denied even if it does open you to risk and it is awkward is drawn out of order. These and Incubator are the most flexible slots in the deck and you could put other things like a 3rd D4v1d or a real icebreaker here. Salt to your taste.
1 comments |
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11 Jul 2015
ultravoices
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Now with Faust, this is the fresh-with-underway version of the Cacheshop deck that I've been piloting for a bit, and taken to 2nd or 3rd at a few GNKs.
The clunkiest, ugliest card in the old version of this deck was Crypsis. It is slow and expensive, and the only real benefit it brought to the table was the ability to get in (almost) anywhere given enough money, and your Cacheshop econ gave you plenty of money. The decklist has so many duplicates, and with the draw engine of Wyldside and Adjusted Chronotype, you can freely pitch cards to Faust without it hurting too much at all. Faust gives you pressure, whereas Crypsis did not.
Card Choices:
Deja Vu: All your deja's give you credits to keep the train going and more mills and more parasites. They are essential, and the main reason why I don't run Street Peddler. Pitching a deja to Street Peddler hurts so bad that the filtering and install benefits of it don't make it a good fit.
Clone Chip: The other recursion workhorse of the deck. Clone chip is one of your best cards, and more than earn their influence. Instant parasites, cache on corp turn to use up unused cyberfeeder credits, medium before access, clot, it is so very useful.
Cyberfeeder: You only really need to install one. The main use for your credits is paying trash costs keeping the flow of viruses going. Two is nice, but not essential.
Grimoire: It is a virus deck, the extra memory and effect are important.
Plascrete Carapace: Not fearing instant death allows you to apply more pressure.
Wyldside/Adjusted Chronotype: Wyldside is great on it's own, giving you more viruses and food for Faust. Pancakes just makes it better.
Aesop's Pawnshop: The card that you need to mulligan for. Games where you don't find a pawnshop or it is destroyed by breaking news or snatch or random tagging before you get a pile of credits get ugly. If you don't get lucky and mulligan into it, you need to dig aggressively to go find it, otherwise you run out of gas. You can make do with the other econ pieces once you have them out, but Aesop's gets the party started. If I'm facing a deck that can destroy the pawnshop, I tend to hold a spare in my hand rather than pitching it, because it is so very important.
Faust: Bonkers, especially with Wyldside and ice destruction and D4V1D. You can threaten anywhere given that you can pass high ice with D4V1D and low ice with parasites and suckers.
Cache: Mill and econ in one tidy package.
Clot: Fast advance decks can outpace you if you don't come up with pieces, so you need to threaten to slow them down. If it isn't relevent in the matchup, it is a virus, so you get a mill and a sale to pawnshop even still.
D4v1d: Depending on the matchup you may be reoccurring D4v1d more than parasite. It is an essential piece of dealing the the blue sun matchup, and answers wraparound in the NEH matchup because you have no fracter.
Datasucker: Helps you destroy ice, saves cards on Faust breaks, costs 1, and mills. Installing one is great, installing two is better. Faust lets you get through to centrals and build counters even if you would be normally locked out if you were playing Crypsis or Darwin.
Imp: Smashes expensive assets, murders combo pieces, trashes agendas that you'd rather not score because of the threat of midseasons or punitive. Plus you get a mill and can sell it when it is empty.
Incubator: A ticking incubator forces purges, because a good opponent knows that a heavily loaded Incubator is just a prelude to a serious medium dig. You can also dump it on a parasite or a datasucker as needed.
Lamprey: It is HQ pressure when it is relevant, and can sometimes lock in a game for you by itself, and a 1c virus you can sell to pawnshop when it isn't relevant.
Medium: One of the win conditions of the deck. You can't count on milling 7 points into archives in a world with Jackson Howard. Every jackson that gets popped to return agendas makes R&D a richer environment for the later medium dig.
Parasite: MVP #1. Low STR ice gets vaporized, and you get a mill to boot.
Scheherezade: You are installing so many programs that the economic benefit of this can't be denied even if it does open you to risk and it is awkward is drawn out of order. These and Incubator are the most flexible slots in the deck and you could put other things like a 3rd D4v1d or a real icebreaker here. Salt to your taste.