Yellow fever V_1

v01d 129

Can this really work?

3 comments
20 Mar 2014 vampire0

Maybe? I like Punitive decks... I've got a good J:PE one, but you're going to find that you're gonna loose a lot when the runner takes 2 agendas before you get your hand of Counter-strikes and then you can't score fast enough to win and can't let them have an agenda to PCS them.

20 Mar 2014 DaWarMage

Looks fun! I don't know how competitive it will be, but it should be exciting.

I'd try adding in Anonymous Tips since this deck wants to max out on card draw.

What are you trying to do with the ICE? Seems like you just want to buy time. So Tollbooth and Snoop are pricey. I like Snoop pulling Plascretes and such, but 3 of is too many. Wrap-around seems better, and in a month or two you'll have Quandry and Guard, which will be clear improvements.

I don't have much experience with Data Hound, but I don't see it working in this deck. You don't want to bump the trace because you're cash strapped. So it won't do much. You don't want any (even cheap) ICE the runner can ignore.

Good luck!

21 Mar 2014 v01d

Hi, thanks for your thoughts.

yes, basically you have two chances of winning after the runner scores his/her first two agendas. You either need 2 or 3 counterstrike/jackson installed and AD + Ps in your hand. I picked this ICE as I intended to create some credit disparity leading to successful traces.

Data hound, in this sense, is cheap to rez and make the runner pay 2 credits. I do not expect its trace to be successful, however in such case it might help pulling off carapaces and so on. I agree on Wraparound being an improvement, I'll think about the ice configuration some more and see what I come up with!