Yellow Shellow

Axlotl 2687

Haarpsichord rush deck. Lightly ice centrals, score with shell game franchise city shenanigans. Award Bait + Explode + Franchise City can be a massive point swing if they guess wrong. Award Bait + Beale + Franchise City is an even better situation points wise (score franchise when the hit Award, Award double advances Beale, advance Beale three times and score as a 3 pointer, for a 4-1 point trade vs the 3-1 trade with Explode) if it works, but you don't get the consolation prize of 5 creds if it fails.

After a couple or three of paired agenda installs you can convert to a small scoring server dependent on upgrades or convert to a Trick of Light fast advance plan to finish the game, or use a baited agenda pairing of one pointers to switch to a midseasons endgame and win through Quantums or a resistor server or the single IO or PsychoBeale.

The upgrade allow the access to still occur for sweet free advances, tags, and 5 dollar bills.

While the deck has had a strong showing in the JNet casual lobby, this deck is built for a casual "classic" format I'm playing with a friend who quite during Kala Ghoda, so it doesn't use any cards after Data and Destiny and uses a custom banned/restricted list we devised for our games (at this moment, banning Yog, Lady, and Faust, and restricting Clone Chip, NAPD, Astroscript, D4V1D), so that format affects my decisions as far as the ice spread goes.

I went to JNet's casual lobby to try the concept out and it performed surprisingly well against a half dozen or more opponents, with a positive win rate, and the worst loss being 3-7 versus Maw Leela (IIRC, of course). The deck is impressively capable of making very quick pushes. Some people get scared of midseasons and ignore the early bare agendas, letting you get some free early scores, only to get edged out by a switch to ToL tactics. I've won games through suboptimal midseasons plays with cleared tags in a couple turns, by switching to rushing on top of upgrades behind a single ice.

Do note, there are a lot of silver bullets that wreck you. Employee Strike and Film Critic are obviously big issues. Aaron as well if you can't snipe him through a Midseasons play, but the deck is fun as hell in casual and the games go quickly.

1 comments
16 Apr 2017 Axlotl

For example, the last game I played, my end game looked like this: 5-4 in my favor. I can't lose unless the Strike me. Install Franchise City, Explode, Award Bait. The opponent has 1 path to victory: Access Franchise, then Explode, so I only get the Award. They hit the Franchise! odds are down to 50-50! And... they access the Award. 2 Advancements on the Explode, I win on the next turn.