Food's Most Wanted 1.0

Prestige 20

This is my take on Foodcoats post nerf. I tried to what I felt was the core of the deck. Ice up centrals, create a scoring server and win.

Influence cards:

NAPD Contact: I looked over the agendas pretty hard before deciding I still really liked NAPD Contact. I feel like it shines in a deck that tends to have a heavy tax on punching through the scoring server. You also end up with agendas in your hand a lot in the early while you build that scoring server, that 4 credits can save you.

Action Jackson: Yup.

Architect: I still consider this the ice that really puts you in the driver seat of a game. If you get 2 accesses of this in a game, Your chances of stabilizing a losing game greatly increase, and when your ahead the card could put the game on ice for the runner (pun intended) . The card pulls you out of resource trash holes, and even allows you surprise them in the mid game by placing Accelerated Beta Test/Project Vitruvius on your scoring server and scoring it on the next turn.

Eli 1.0 : NAPD hates this ice for a reason. 3 is cheap for 4 strength and 2 end run routines. Eli is a great protector of R&D/HQ in the early game, and because of that 4 strength makes popular cards like Faust work hard to get by or take tempo loss.

Toolbooth: This represents my possible tech spot, but I still consider it the best code gate and useful almost anytime I rez it. Everything works hard to get through this except David.

Notable Card Missing:

Caprice Nisei: I would love to have this card in the deck., but the influence cost is prohibitive. In the end I feel like Ash 2X3ZB9CY provides similar protection (not as good) to the scoring server on those YOLO runs the runner has to make when they see a half advanced agenda in the scoring server late in the game.

Ice:

I feel like my ice suite is pretty standard to the deck style, but I have went with 3 enigma and 3 Turing as I expect a slight decrease in Yog.0 in shaper/criminal. 17 ice in the deck should give you enough to protect your centrals, and create a solid scoring server.

Economy:

All the usual suspects here from the standard version of Foodcoats.

Tech cards:

I am running 2 Enhance Login Protocol. With a early one of these and abit of luck, you essentially choke the tempo out of them. While this is up Turing forces the runner to drain the bank account (if they have the breaker) to get by, setting up scoring windows in early game situations. Testing today has me liking this card alot.

Cyberdex Virus Suite: Anarch will always be a problem with Parasites/Datasuckers/Imps and if they start reoccurring them your ability to keep the money flowing with your campaigns or keeping ice on the table can be a real challenge. I love that they often times will forget about the card in archives and trigger it again later in the game.

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