the efficient astronaut

runningman 82

INDIAN UNION STOCK EXCHANGE!!!!!!

Oh my god! I can't get over this card. how would you like to in one turn, install 4 assets, rez them and gain 3 creds for each of them ! then when your turn begins rez that advanced assembly lines, gain 5 credits, trash it to install a tech start up, then use the tech start up to tutor for a museum of history which you then use to reacurr this combo starting the cycle over again. oh wait and you also gain six credit while doing this ( rezzing tech startup and the museum). then there is the fact that hedge funds net you 7 credits..........

sick of runners trashing your assets ? no problem that is what the ID and encryption protocol is for. Runner runs on unrezzed card (museum) he knows what it is because you used tech startup to get it. before he accesses it you rezz the 3 encryption protocols gaining 3 credits for each. then you rez the museum and gain 2 credits. in total you just got 11 credits for and to trash the museum he has to pay 7 credits!

anyways on to piloting ; early game: get those Indian unions out there EARLY this way you will gain money for things you were going to do anyway. then start pumping out assets like there is no tomorrow, using Jeeves to maximize your efficiency. And remember, the best way to run this deck is to designate turns to certain actions, i.e. drawing, installing etc....... this uses jeeves to its full potential.

Mid Game: slap down a 3 point agenda behind a curtain wall or two and score that baby!!! In my opinion people have forgotten how to get past a good old fashioned barrier. Then score your second three pointer.

Late Game: Score a hostile from hand to get to that final seven points.

Also some tips: ice up Indian unions with fire walls and spiderwebs. you can't afford to have these trashed (well i mean you can but it slows you down a bit....)

place the hadrians on R&D and the assassin on HQ. I find that they work best there, but hey, experiment ! hope you enjoy the deck, its very fun to play and any feedback is welcome.

2 comments
16 Jun 2016 Catsodomy

Why dont you trade 2 Hostile Takeover for a third Geothermal Fracking? It saves you one card, and does the exact same thing.

16 Jun 2016 runningman

@Catsodomy I originally had that but I lost so many games because I needed a final push to get to that 7 points. getting 6 points is easy but for some reason its super hard to get that final 7.