Just built, untested. An experiment in an event-based (sans pre-paid) economy mixed with a toolbox of breakers. Relies on refractor for early game pressure and then the lockpicks / ghost runners to back it up in the long game. Not sure about day job to be honest, and would like some HQ multiaccess. Comments welcome.
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28 Mar 2015
Salindurthas
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Your program suite will have trouble fitting into only 5 memory, right?
You will want all 3 Lockpicks if you are going for Refractor pressure. Otherwise you might not see one and any str 3 or higher ICE starts to give you trouble. Also if there are multiple high strength code gates on one server you will need a lockpick for each one, otherwise you can't boost refractor.