Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Six Seamless BTL | 6 | 2 | 5 |
Inspiration for |
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published by AlwaysBeRunning.net
BTL has a good number of gameplans to it in Startup, and not sure if this is the strongest, going full glacier with Clearinghouse is probably better. It is however an extremely fun and flexible gameplan that can both sit back and glacier up or rush out scores depending on what the runner is looking to do.
The ideal score is one eminent domain (archer on HQ or the remote), then two basalt spires, using the counters from the first score to recur back the pieces needed to score the second. In practice, things can get a bit more shaky and you'll find yourself having to score out a slash and burn (S/B) alongside a second eminent or S/B. You can also do some tricks with these two agendas, such as using the score from eminent to fetch an agenda (note, this is highly telegraphed, call a judge over to confirm the play) or to fetch a regolith, or expending S/Bs to fast advance an S/B or eminent (fetch an ice for archives if you do this).
The crisium grid is a meta call because of a special stabby lad I have to play against often, you can replace this with Tucana or Malapert to make the deck run faster. That said, it is still a good card in general for turning off multi-access packages and HQ disruption, just make sure that you put it on the correct server (against Eru, it needs to go on archives).
Don't be afraid to overwrite charlottes or just not advance her after two turns, the money is nice but it's also a lot of extra draw that can get you into trouble. Equally, don't advance charlotte just for the sake of using the trash activation, click for 4 is nice but usually on the turn you want to put something else in the remote you've got other important things to be doing with the click (advancing agendas, advancing ice).
Bad ice placement will cost you games, so pay attention to what the breakers you're likely to see are. Descents can go anywhere as a quick blocker, but a badly placed hortum or tree line sets you up for being broken cheaply later. Don't be afraid to leave RnD open for a bit, agenda steals early suck but it's still the correct play if you don't have a good ice for it.
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