This is essentially just a good stuff Palana like thebigboy's except I tweaked a few things. I beat Pitchfork Hayley, Regular Gabe, Keyhole Gabe, Kit Vamp, and Proco Kate. Surprising no one more than myself, 4 of the wins were flatlines (3 Snare, 1 Assassin).
I lost to Kit Vamp in Swiss but beat it in the Top-4 cut.
Agroplex is crummy in the RP Palana shell. I usually would install it in the scoring remote, wait to dig into agendas or scoring upgrades, then install over it. I never just had it tick all game. I will almost certainly not play it again in a glacier Jinteki deck, the drip isn't worth it.
2 Snares were awesome, I think 1 is too little to be useful but 2 felt nice as decent R&D deterrent. I'll probably keep them, the good stuff shell forces desperation runs. I never did stupid crap like bluff it in the remote.
Batty is clutch. Against Kit vamp I managed to destroy their entire rig. Also Batty gets you around PolOp and it's easy to preemptively beat Councilman, so I think going forward you'll need 3 Batty anyway.
Komainu is meta-dependent.
Going forward, I'd probably replace the Agroplex with Fast Track or another econ card of some sort.
I guess I should talk about this deck being broken as hell and then say it's difficult to pilot to get more likes, shouldn't I? :P
edit: I' say here's the runner deck, but it's no surprises Whizzard so whatever
28 Mar 2016 Sotomatic
28 Mar 2016 TheBigBoy
31 Mar 2016 Lupus Yonderboi