Seance MaxX v4

poorhaus 412

My latest take on MaxX + Faust. Key changes:

  • Parasite instead of silverware. Thanks to reddit user xxayn on the previous published version's reddit discussion for suggesting it. The synergy with Grimoire, retrieval run, and Deja Vu is just too good.
  • Lotsa Legwork. These can be game-winning bursts and I dropped Zule for the third one. The main problems for Faust are Wraparound (corroder), Swordsman (mimic) and Turing. You only care really about Centrals, on which Turing is very parasiteable.
  • Daily Casts. Clickless econ FTW. Career fair these bad boys and they'll give you plenty of what little credits you need for NAPDs and the like.
  • Stimhack. As they say, Stimhack Wins Games. In this recursion-heavy deck you'll have the opportunity to stimhack yourself over 12 times (not recommended). I've used it to bust a Crisium on R&D, kill an OAI'd curtain wall, or just see 7 cards with enough cash to steal two NAPDs.

One thing you really have to get used to is pitching good cards. Once Wylside, Chronotype, and your first Casts are up it's time to Faust and Medium at least once a turn. Know when to pull back and get some cash for NAPD, Levy, another casts, etc but otherwise you should be pitching cards. The deck is full of good cards good cards, so get comfortable pitching cards like Legwork, Inject, and even Sure Gamble instead of playing them if you need them to get in and see 7 cards out of R&D.

People I've played online are either fascinated or very pissed they got beat by such a strange deck ("cute deck"). I don't think this is jank. This is a deck in a Powerful ID (MaxX) adapted to a very powerful card (Faust) that uses two other very powerful cards (Medium & Legwork) to win games. Even when corps know your strategy it's super hard for them to counter. Against slow corps and especially against fast advance it's very very powerful. With meat damage decks try to score 1-2 agendas before they have their tagging equipment then build up for a one turn win via a massive dig.

The main strategy still fails pretty hard against PE. Probably not great against IG as well. Just slow down and use your 2x Levy to weather the damage storm. RP isn't a great match up because you need more cash to play games but it's not that bad.

Things I'm considering:

  • Modded. Faster installs on your many 3 cost programs and hardware are awesome for building up devastating tempo. Plus you often have 10 or so cards in hand, increasing the likelihood of seeing them together.
  • Nerve Agent. If I needed influence for modded I'd probably take out the legworks for 1-2 nerve agents. They're less bursty but with Grimoire you're seeing 2 cards on the first run in there and eventually the whole hand.
  • Siphon & Vamp. I strayed so far from my Keyhole Eater roots that I've been avoiding these cards. But a Siphon Vamp to make free R&D runs with 2-3 mediums could be game endingly good. Will add this to the testing list.
4 comments
13 Jul 2015 Chuftbot

Faust isn't jank, and MaxX synergizes so well with it it's ridiculous. There's a real deck there. A few notes:

I'm surprised to not see any hand-size modifiers. In my experience Wyldside/MaxX draw hasn't been enough on its own without being able to hang onto some fodder. Have you not found that to be the case?

e3 Feedback Implants is kind of amazing with Faust. Maybe do the Nerve Agent shuffle and include one? Same influence cost as a Legwork, and so very very useful.

13 Jul 2015 poorhaus

I think the right way to pilot this deck is to get into R&D every turn once it's set up. If you feel the need to keep cards turn after turn something's gone wrong- you should be tossing them and getting accesses.

Think about what you'd take out to add in hand size. It all makes the deck weaker. If you need to make a particularly difficult run, I've had worse or Inject give you the tools you need that turn. Levying once Wyldside is already set up recharges your econ and draw.

e3 is a common sense idea. But I love to ignore common sense. I'm hesistant to trade consistent legworks or the other pieces of the engine for a 1 or 2 off that lets you trade 2 credits and a click for the ability to spend more of the credits you don't have much of instead of tossing cards, which you have tons of.

19 Jul 2015 spikeyue

I have been messing around with a deck similar to this since Faust was released. If you replace the legwork with nerve agent you can use demo run instead of wanton destruction often to much greater effect. Also works to clear R and D for two large digs in a row with mediums. I'm curious what your thoughts on that are. Love the deck.

20 Jul 2015 poorhaus

Thanks! Convergence!

I dropped legwork for nerve agent in v6 (now linked in Inspiration For and here). I used the influence on Modded- the deck needed more econ.

I hadn't thought of demo run. Great include. Will test in previous versions.