Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Future Proof |
Creation and Control |
Honor and Profit |
Up and Over |
Order and Chaos |
The Valley |
Breaker Bay |
The Underway |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Séance MaxX: Faust, Wyldcakes, Medium, Legwork | 1 | 0 | 1 |
Inspiration for | |||
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Seance v6 - 5-2 Durham NC Regionals | 2 | 2 | 5 |
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My latest take on MaxX + Faust. Key changes:
One thing you really have to get used to is pitching good cards. Once Wylside, Chronotype, and your first Casts are up it's time to Faust and Medium at least once a turn. Know when to pull back and get some cash for NAPD, Levy, another casts, etc but otherwise you should be pitching cards. The deck is full of good cards good cards, so get comfortable pitching cards like Legwork, Inject, and even Sure Gamble instead of playing them if you need them to get in and see 7 cards out of R&D.
People I've played online are either fascinated or very pissed they got beat by such a strange deck ("cute deck"). I don't think this is jank. This is a deck in a Powerful ID (MaxX) adapted to a very powerful card (Faust) that uses two other very powerful cards (Medium & Legwork) to win games. Even when corps know your strategy it's super hard for them to counter. Against slow corps and especially against fast advance it's very very powerful. With meat damage decks try to score 1-2 agendas before they have their tagging equipment then build up for a one turn win via a massive dig.
The main strategy still fails pretty hard against PE. Probably not great against IG as well. Just slow down and use your 2x Levy to weather the damage storm. RP isn't a great match up because you need more cash to play games but it's not that bad.
Things I'm considering:
4 comments |
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13 Jul 2015
Chuftbot
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13 Jul 2015
poorhaus
I think the right way to pilot this deck is to get into R&D every turn once it's set up. If you feel the need to keep cards turn after turn something's gone wrong- you should be tossing them and getting accesses. Think about what you'd take out to add in hand size. It all makes the deck weaker. If you need to make a particularly difficult run, I've had worse or Inject give you the tools you need that turn. Levying once Wyldside is already set up recharges your econ and draw. e3 is a common sense idea. But I love to ignore common sense. I'm hesistant to trade consistent legworks or the other pieces of the engine for a 1 or 2 off that lets you trade 2 credits and a click for the ability to spend more of the credits you don't have much of instead of tossing cards, which you have tons of. |
19 Jul 2015
spikeyue
I have been messing around with a deck similar to this since Faust was released. If you replace the legwork with nerve agent you can use demo run instead of wanton destruction often to much greater effect. Also works to clear R and D for two large digs in a row with mediums. I'm curious what your thoughts on that are. Love the deck. |
Faust isn't jank, and MaxX synergizes so well with it it's ridiculous. There's a real deck there. A few notes:
I'm surprised to not see any hand-size modifiers. In my experience Wyldside/MaxX draw hasn't been enough on its own without being able to hang onto some fodder. Have you not found that to be the case?
e3 Feedback Implants is kind of amazing with Faust. Maybe do the Nerve Agent shuffle and include one? Same influence cost as a Legwork, and so very very useful.