Make it expensive

Steve Cambridge Master Grifter

15 influence spent (max 15, available 0)
52 cards (min 45)
Cards up to System Update 2021
Agenda ()
Asset ()
Event (23)
Hardware (3)
Operation ()
Resource (9)
3x Liberated Account ●●●●● ●
3x Xanadu ●●●●● ●
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (14)
Multi ()
Other ()
Program (3)
Sentry ()
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Deck valid after Fourth Rotation
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Odds: 0% – 0% – 0% more
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None. Self-made deck here.
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newtype.eggie 1

beginner. Goal is economy, keep running and make the corp pay

2 comments
28 Nov 2021 leachrode

Heya, I don't know if you're looking for suggestions at all, but if you are I'd suggest cutting a whole bunch of ice breakers. You're definitely on the right track for crim here, taking a bunch of econ, some breakers, a decent console and a handful of tricks - you'll get way further than if you had 20 odd tricks and no laundries/career fairs which is where quite a lot of people end up, but you really don't need 5 different ways to break code gates. Some redundancy is sensible so you can draw them faster (you are a little light on draw cards, Blueberry Diesel might help, but you do have 3 mutual favour to look for them as and when you need them) but that's a lot overkill.

If you trimmed that down to say, 2 of each type of breaker (fracter, decoder and killer) then 1 femme and 1 mayfly you could add 3 good draw cards, 3 more econ cards and probably have something that flows a little better

18 Dec 2021 newtype.eggie

Hey leachrode!

Thanks for the comments. This is my first deck and I haven't had to opportunity to run it yet. Now I get to make some updates before then ^_^;;