Tennin Block

TheComforter1212 31

A pretty standard build for Tennin. Drop Shock! into Archives, set up your cheap end-the-run ICE early in front of R&D, leave HQ undefended to threaten a Snare! or Shi.Kyu, and then set up a couple of remote servers. RSVP in front of assets works very well, as does the really scary ICE in front of your "agenda" server. Mushin + GRNDL or Junebug will keep the runner guessing. Every turn they don't run or get tripped up gives you free advancement tokens to Trick of Light onto your agendas.

Thoughts welcome.

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