Near-Earth Response Team

Tr33beard 248

My first revision on a previous Dedicated Response Team build. Mostly I found that I really wanted Snare as it punished running on my facedown remotes. Also, it combines with Dedicated Response Team incredibly well. This deck throws out an impressive sea of remotes servers and, if the runner is hesitant to start checking them early, it's often times possible to score out your first Astroscript naked.

1 comments
10 Aug 2014 Nushura

I love the idea. Playing the shell game is great with NbN. However, I think you have to add a bit more facecheck punishment. The only way to kill is by hitting a Snare when you have 6+ credits (to rez snare and DRT).

They will spend a lot of clicks checking stuff...but there is little fear in doing so. And since you have no FA tool, it might prove quite hard to sneak the first astroscript.

Maybe we could add a few cheaper traps (psychic field, Ghost Branch, etc) that force the runner to fear more running stuff?