Chaos Sauce 1.0

CodeMarvelous 20021

Here is my Idea for hive mind based Noise.

You need specific things, unlike millasaurus noise you need a hivemind, djinn, mediums, datasucker, an imp, a chakana, and a cache (renewable econ).

I believe that this is an ideal use of duggars where you just need to find the peices and slap them down.

One chakana, virus breaking ground, hivemind, crypsis and medium are down, you have unparalleled pressure and you will like force a purge every 2-3 turns.

caches become drip economy giving you 1 credit every turn. datasuckers are renewable even without successful runs.

Stimhack for burst, no aesops because imps and cache's never run out.

This is what I will be playtesting for the near future. lets talk about how to make the sauce perfect.

6 comments
27 Jan 2015 Dydra

Just a quick question ... if they purge and u have 1 VBG ... does that counter go to Cache/Chakana/Imp ??? It seems a little hard to me to push it that hard with only 2 VBG ...

Also you would need at least 2 on VBG so Cache nets you 1C , because if u wait for 1 on VBG and move it to Cash ( for a click) so u take it from there .... it's less efficient than taking 1c per click :)

27 Jan 2015 CodeMarvelous

you move the counter to hivemind and then it is treated as being on cache

27 Jan 2015 CodeMarvelous

-1 datasucker for a 3rd virus breeding ground

28 Jan 2015 tyrellian

Hi love the deck but not sure how this works given that if they purge, Virus Breeding Ground can't move any tokens over (there needs to be at least one token left for breeding ground to transfer additional tokens). If that's why Incubator is included, then you can only recover twice. Suggest Progenitor?

28 Jan 2015 Spoonfunk

I am not convinced that Hivemind works like that...if you spend the counter as if on cache does it not get subracted from HvM?

28 Jan 2015 tyrellian

@Spoonfunk Yes, that's the other issue - counters are spent off Hivemind as if they were on Cache.