Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
2 comments |
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25 Jun 2014
x3r0h0ur
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26 Jun 2014
IceRay42
Zu was an addition because the original deck's biggest struggle was against hard rush NBN tactics where the extra three creds were often the difference between stealing a NAPD/trashing a SanSan after hitting a Quandary. I like your changes, definitely, but I might still move forward playing CT (by trimming the SOTs and the Mem Chips, and shifting from there), it'll probably be a gametime decision when I hit Toronoto. |
You're taking this to a regionals? I think it looks playable, but I think a stimhack would go miles in saving you against glacier decks. Also infiltration to go with stimhacks. 2 Infiltration and 1 stimhack would be good slots IMO.
-1 zu -1 maker's eye -1 legwork +1 stimhack +2 infiltration. That leaves you an INF to tweak with too.