Brain Drain 2.0

primeape 143

This version tries to address the issues I found with the first, namely no early Econ and too many components in the full rig. Added dirty laundry and Kati to get Econ going earlier, no more personal workshop, console, or mem chip, Escher is in to keep a player from making a 3 sentry server which is bad for cloak and dagger. Also added account siphon, because I think it may be worth it, even if I have to play snowball and 3 nach instead of corroder and decoy.

After a few games, this feels much better than the first version. You can get rolling applying pressure earlier, and then add to your rig as you need to. Power shutdown sniping cloaks is a big problem and the rig is a bit fragile, so you need to be cautious and protect it, I think I will get clone chip in here in the next iteration. Similarly, troubleshooter can be big trouble with dagger. No expose and no sot are also pieces that would be really nice to have, but not sure how to fit in yet.

I first had two Gordianblade but dropped one for a crypsis, because I got totally locked out by a single chimera in a game against a twiy rush deck.

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