Brain Drain 1.0

primeape 143

Build a rig as fast as possible by sacrificing your brain, maybe this is why celebrities often seem dumb, they start so young.

My first deck I'm publishing and it's not good, at all, but I am thinking there may be value in posting what hasn't worked out and why. The concept was to use stimhack and pw to install things early and use spinal modem as a cheap toolbox. It doesn't really work, but if the corp doesn't win by the time you get everything out then you can probably win.

Anyway, Notes to future self:

  • this deck is bad.

  • The concept doesn't work, if you use stimhack early to install things, then you end up with no creds and no cards forcing you to rebuild for several turns.

  • I almost never play the console, i already have trouble scrubbing together credits for programs, let alone a console.

  • Public sympathy is quite nice, it seems better than I expected, with pro con you like to draw and this lets you take more advantage of it, while also protecting against scorch and net damage and buffering some of the stim hack brain damage.

  • Personal workshop hasn't worked well, modded would be better. I rarely get more than 3 or 4 credits out of it.

  • Cloak and dagger are weird, with the 3 test run and 3 smc, it's not hard to get the pair out, but what I didn't realize until I played it, is that even then, you are in danger with layered ice since cloak only gives you 1 credit per turn to use. I am wondering if some ice destruction might be in order to support it properly.

  • Decoy with public sympathy is good against weyland, but against NBN midseason tagging, this deck may have serious problems, haven't tried yet though.

  • What really seems to be missing is some Econ in the early game, this deck seriously suffers from having too many cards that take a while to be good but needing an up front investment.

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