(We Call It) The Walled Garden

rattkin 315

The basic premise is to gain lots of money (25 feels optimal), barricade HQ quickly, using Hadrian's or RSVP with Caduceus and then prepare iceless server with Off The Grid and score quickly there. San San can further help with this. So it's basically a Fast Advance, Weyland-flavor.

A lot of deck is just straightforward economy. Hostile Takeover helps from regaining stability from being poor to getting past Hedge Fund threshold and it's a breeze from there.

It's designed to hold Criminal at bay, by preventing Emergency Shutdown and Siphons, but it has some problems with Sneakdoor Beta, especially in early game. Icing R&D isn't that important as by the time decent rig is assembled, you will be at match point.

Draco to further control on-demand-access, Grim to punish Archive or R&D runs. Archer is a bit situational in this deck, as you don't really care about the Runner's rig and you don't want to sacrifice agendas. It works more as a potential threat. You can still influence the rig by playing Power Shutdown, as long as Jackson is in play.

1 comments
28 Feb 2014 rattkin

SanSan isn't that helpful here, in the end. It's better to get it out completely, put one more Jackson Howard and get even more ICE.