Legality (show more) |
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Standard Ban List 25.04 (active) |
Rotation |
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Deck valid after Seventh Rotation |
This is my first post here, so I want to start with a big shout-out.
All the credit for this deck goes to @Minstrel, who’s not just the creator of this wild list, but also the person behind every deck I’ve ever played. He’s my Netrunner teacher, mentor, idol, and a great friend.
@Minstrel - you’re the GOAT.
I will also mention:
@CptButler, my long-time nemesis and another great friend. He’s beaten me so many times that I eventually learned how to play, and he had a lot of patience along the way.
And big thanks to @WrocRunningTeam and @NetrunnerPolska for being such an awesome community.
I love playing this deck and I hate playing against it. As usual, @Minstrel came up with some random deck while trying different new IDs, and it just happened to fit my style perfectly. At first, the deck was your typical asset spam with not much ice and a bunch of expensive-to-trash remotes.
But testing showed that the trash costs weren’t actually that taxing for the runner, and some matchups (like MusliHat and Sebastiao) had no problem dealing with it.
So the idea changed: hide the core assets behind taxing ice, make the runner think twice before every run and trash decision.
The deck has changed a lot. I can’t even remember all the tweaks, but the main idea has always stayed the same.
The “Fat Lord” (the new ‘every Jinteki is now PE’ asset) is really strong, and I always try to put it behind end-the-run ice like Semak-Semun
Bladderwort is great for free credits, free net damage, and a free ID counter, all for zero cost and zero maintenance (just don’t forget to trigger it at the start of your turn)
Cohort Guidance Program gives even more free credits, a guaranteed ID counter, and extra draw, can’t get more for a single credit xD
For ice:
Anemone is the MVP, basically guaranteeing at least two triggers of our ID.
Semak-Semun is a very efficient barrier.
Tithe was a last-minute change-I like putting it on centrals so if the runner gets bored of my remotes, they still have to pay to get in somewhere.
The plan is to stay just under four credits, hiding Fat Lord, Bladderwort, and Cohorts behind ice. The more ice you put down, the harder it is for the runner to decide what to trash, and if it alows him to survive next turn.
Moon Pools and Reaper are distractions, but if the runner ignores them, they help us score or kill. Hostile Architecture is there to make sure the runner always has tough choices.
I really like Mahkota - money is tight in this deck, and it makes trashing our servers really expensive. Petty Cash with Cohort is also super strong.
The last-minute changes were adding one Measured Response (everyone loves it, especially @GivenToFly), and swapping one Petty Cash for a Regolith Mining License to help with credits - I don’t think that change was great, so I’ll switch it back next time.
Make sure you have enough cheap, taxing ice to protect your key assets, and don’t be afraid to intall. This asset spam is all about mind-games with runners choices, and ensuring death breath on their neck at the end of every turn.
5 comments |
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13 May 2025
CptnButler
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14 May 2025
giventofly
You spend the whole game playing around non-existent saisentan. You go in to dismantle already stolen singleton regenesis only to die from MR... What a game... Congratulations! |
I can recall that Tatu-Bolas were actually underperforming, since allowing runner to bounce back from an ice without suffering consequences was in fact - beneficial for them and did not push the ID plan whatsoever.