Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Ice choices emphasize making it so they can't simply run on archives or something and just allow the run to end to bypass RP's text. Emphasis on trashing programs as well.
2 comments |
---|
21 Jan 2014
x3r0h0ur
|
21 Jan 2014
Axlotl
Thanks for the comment. The thought on paper walls was putting them on my remote servers, once they've burned resources on the initial run they stand a nice chance of surviving or provide an unexpected no cost speed bump. Also a nice cheap end the run subroutine if I can keep their ice breaker setup disrupted. Also gives me some early game fodder. |
Paper wall counters what you're saying about the painful ice. Its okay for it all to be sentries, since they're the least economical to break. I'd put in 3 kitanas, and some tsurugi's removing paperwall and eli. Uroboros is also really good if you can money up. viper is another good choice. Interns looks good for econ cards like sundew. I'd go down to 14-16 ice, and up the assets, making the runner spread their runs out to handle what you're bringing. Add in ronin and junebug to help compress their work.