CyberSculptor Nasir v2.0

BTrain 2971

You can find the deck notes for the thoughts on how to pilot this deck in the previous versions. Here I'll talk only about the changes I've made, which are minor, but important. Thanks everyone for your feedback so far, this has been great!

The Liberated Accounts are gone. That was 4 inf for what amounted to honestly just too much unreliable money for Nasir. You shouldn't be using any of those types of burst econ cards until late in the game when the corp has stopped funding your exploits, and if you get them early, they sit there vulnerable to tag clears or you get tempted to use them and then you hit late game with no dependable source of income.

I've added back in two Sure Gambles, because those with Levy are more than enough to get you the quick burst of econ you need in the late game. For Nasir, just one Sure Gamble plus his recurring credits is a Stimhack with a 1c net at the end, and no brain damage. That's the philosophy I've taken with using Sure Gamble because running this ID you have no reason to be using your own cards to make yourself cash.

I've also added in a Morning Star, a much better use of 4 inf. Snowball is good for the piddly stuff, but once the big taxing ice comes out, Morning Star laughs at it.

1 comments
30 Jul 2014 CJFM

@BTrain Really like this build! I think it looks much more streamlined than v.1.0! The only changes I'd make is to swap Snowball for Inti, since it's also good protection from Power Shutdown as well as a good answer to Wraparound. But this all depends on how much you rely on Datasuckers. If you find that suckers are consistent enough in this deck, definitely do Inti, if not, stick with Snowball. Let me know how it runs, and against what decks!