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Lttlefoot 1293

All you need to win a game of Netrunner is Crypsis and Magnum Opus. Anything else is just making the game complicated. But since the minimum deck size is 40, you may as well include a few other cards.

The Personal Touch saves you credits for almost every single ice you break.

The Source stops the Corp scoring "from hand" so you have an opportunity to run. Always try to have a counter on Crypsis at the end of most turns so the corp doesn't get a scoring window.

Mimic is for Swordsman (it can also save you clicks). S&W is for Caprice. Makers Eye is for free points.

Test Run and SMC tutor for your programs. Test run for MO may feel inefficient but it's worth it in the long run.

Paricia destroys the corp's economy cards so they can't have as much money as you. This means they won't be able to tag or counter strike you.

Don't run into ambushes. Use Infiltration (-:

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