Hands of Blue

bblum 5136

Glacier deck with a scorch kill package for backup.

I've seen a lot of blue sun combo deck ideas using crisium/off the grid or other ideas with a lot of "moving parts". With this deck I'm trying to be as consistent as possible; focusing on one-card combos. The ID ability turns netrunner on its head in a way we've never seen before, and the raw power of picking up a tollbooth or curtain wall to enable a SEA source trace is already powerful enough that I feel extra janky combo options are not necessary.

More strategy/analysis notes in my stimhack topic here: http://forum.stimhack.com/t/blue-sun/1948

Good to see NRDB is back. Here's hoping it can stick around!

11 comments
11 Oct 2014 Exo

Do you think is it possible to use Blue Sun to make it simply a ultra glacier deck and win this way?

11 Oct 2014 bblum

You mean, no kill package? Definitely an option. I think the SEAs and scorches make the deck a little more inconsistent, but with higher potential upside, especially against nonexpert players. But if you just want to go all-in on the glacier plan, a 3rd copy of ash and some extra econ and sweet ice might even be stronger than ETF glacier.

11 Oct 2014 Exo

Yeah I'll take your advice and try this out. I prefer no kill package because it cn be problematic when the players know what is coming. Thank you!

13 Oct 2014 Dothanite

How useful is Corporate War? I would have replaced it with econ, like Geothermal Fracking.

13 Oct 2014 bblum

Note that because of the ID ability, corp war always gives you $7 when you score it - you can just bounce the ice that you were using to protect it. Fracking is only better economy than that if you plan on clicking it twice, but I think 2 bad pub is crippling when glacier is the plan A.

14 Oct 2014 Reclusive

Firefly!

15 Oct 2014 primeape

Nice deck, heard you on bad publicity and liked your take on the deck. I played a few games last night with it and the ability is quite powerful and really fun. As you bounce the ice back and forth your opponent doesn't know what ice is where. That really changes how they have to approach each run. I may try squeezing in some type of punishing sentry to make that game a bit more uncertain for the runner. Have you tried running a jinteki sentry or two? Or even just one Taurus, as you said in the chat, just one Taurus is enough and then the runner has to be prepared for it everywhere.

Noise seemed the most difficult opponent, but I made some mistakes in that game, I.e. If you are planning a curtain wall party, don't invite D4v1d!

15 Oct 2014 bblum

Yeah, a punishing sentry would fill a much-needed role in the deck. The best this has is making facechecks cost $2 or $3 (caduceus does this too, not just TB). I can see replacing one or two TBs with tsurugis. I also like architect for this role, especially against noise. Hopefully order and chaos comes out with some decent in-faction ones.

17 Oct 2014 Exo

With the kill package if I want to fit a Taurus in, what is the ICE you recommend to remove for?

I have Hive in mind because it become near as useless in the end game but it could still grant you 5 credits so I am not really sure.

17 Oct 2014 bblum

I would cut changeling. I would probably not run changeling anyway -- I was testing it out as an additional sentry, but that really only punishes criminals, and the criminal matchup is already good while the noise matchup needs more work.

18 Oct 2014 Exo

thanks :)