Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
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Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
A Study in Static |
Humanity's Shadow |
Creation and Control |
Mala Tempora |
Fear and Loathing |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Derived from | |||
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Bam! Headshot. | 0 | 0 | 1 |
Inspiration for | |||
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Bam! Headshot v2.1 | 0 | 0 | 5 |
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Well, my initial attempt to make this deck using Reina was abominable; it was trying to do too many things at once. So here is an updated version with a far simpler remit:
I am going to run HQ, and do my damnedest to wreck the place. To this end I've switched to Whizzard. My plan is to multi-access HQ, steal what I can, trash what I can't, and then either use Demolition run or Hemorrhage to chuck the rest of their hand.
I would love to put a third Djinn and Deja Vu in here, but I physically don't have them. I'm not sure if I need the second Sneakdoor. Any opinions on this would be appreciated.
I haven't played it yet, so I'll keep you updated.
1 comments |
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29 May 2014
Jashay
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Okay, Whizzard's ability was cool, nuking several Jacksons, Adonises and PADs throughout the evening.
The deck itself had some flow issues. It really, really needed that third Djinn and Deja Vu; the first game I won because I got Djinn down, the rest I lost because I didn't have Djinn and was caught between playing breakers and playing viruses, and couldn't do both.
Pheromones is a beast of a card; it was an absolute workhorse. Love it. Doppelganger never got used. There never seemed to be an opportune moment to do so. I might swap it for Spinal Modem; two recurring credits are always helpful.
The Vamps were of no use. I was trying to run all the time, so I never had the spare money, even with Pheromones. Of course, a large part of that was the sheer amount of Jinteki taxing ice, but still.
Hemorrhage was good, but I think I could have achieved the same effect with Imp, tbh, in a more temporary but less click-intensive manner. As I was playing, Hemorrhage struck me as 'win-more'. If I was making enough successful runs per turn for it to count, then I should probably be winning anyway!
I pulled off the Demo Run with Nerve agent. That was pretty glorious. He spent a whole turn purging viruses, and then another turn getting his hand back. I think I need some Same Old Things in here, so that I can recur Demo Run and Deja Vu.
But I really, really, needed those extra Djinn and Deja Vu.