The BS of Blue Sun

nanoxstatic 2

Work in progress BS deck.

1 comments
17 Mar 2015 mythbuilder

Consider these following changes:

-2 Restructure, +2 Beanstalk Royalties. You are going to rezzing a fair bit of ICE, so you will hover between low-to-mid econ. If you get Siphoned or Vamped, Restructure are going to be dead cards in your hand a lot longer than Hedge Funds. Beanstalk Royalties will give you 2c less, but they also can be played at any time.

-2 Ice Wall, +2 Hive: Hive is great in Blue Sun due to your bounce ability. You can put it out early game and its large number of subroutines will keep Runners from running the server or make it very taxing for them. Once you have scored a few agendas, you can bounce it back to your hand as a free Restructure.

+1 Tollbooth: Well, you were going to put it anyway. Despite the new solutions that come for it, it is still great taxing ICE. Put it at the base of a central server like R&D. Its encounter ability can end the run if the Runner doesn't have 3c, which if this has been a Eater + Keyhole run will be very taxing.

-2 Caduceus, +2 Errand Boy: Although Errand Boy is within Mimic range, it costs 1c more to get through and the choice between the subroutines can be useful if you need it to rez the next ICE in the server or if you need the draw for your next turn.

-1 Caduceus, +1 Draco: Using your Blue Sun money, you can make this Sentry basically unbreakable. The tags won'ts be too useful given that you don't have Scorched, but can be necessary if you want to trash their resources (like Kati or Same Old Thing). But more importantly, it wastes 1 Click and 2 Credits of the Runner's and they have nothing to show for it.

Hope these help.