Big Rock Jemison

ransomman 321

This all started as an attempt to make Meteor Mining work... and I think it's close.

The idea is simple: score False Lead, gain money, HHN, sac False Lead, either Meteor the runner to death next turn or Boom! them. Bonus points for installing Meteor Mining on the turn that you HHN so that you can use the Jemison/False Lead tokens to advance the Meteor twice, getting it ready for the kill next turn. Alternatively, just win through usual FA/Oberth/Jemison shenanigans!

Try it out!

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