Jeeves for Yellow

Funshade 141

So I got on a Jeeves Model Bioroids Kick and made a version for every MegaCorp. The big synergy is the Biotic Labor/Shipment from SanSan/Subliminal Messaging to fast advance out without to many credits and unexpectedly.


Jeeves for Yellow -- This is effectively asset spam NEH where they lost more astros the Jeeves Model Bioroids make up for it. a lot of the time you can score out naked 2/4's with Jeeves when they eventualy stop checking remotes. if Jeeves is rezzed be more caful of that, they'll be looking for naked 2/4's

the one archive memories will mostly be to re grab Biotic Labor The ice set up is to snipe aggressive runners with Cobra if they get to crazy and it used to run 3x Quandry but the Yog Medium dig just did it out. runners are super fast about finding breakers now and although you are gear check ice archangel is too good.

Even with the 1/2's a lot of games Involve a naked Beale biotic into 5 advancement to win. helps a lot with astro counter if you have a 15 minutes in hand SCORE IT. dont wait for a "he can steal it and i'll get it back" just score it so you don't have to go looking for it next time trust me.

NEH with 5 click installs is bonkers (4 installing for Jeeves and NEH Draw)

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