Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This is the last version of dripping spam I've come to, before retiring the deck.
The main philosophy of this deck is being able to assemble some combo pieces, then draw through your deck to get your economy, after which, you should be able to run endlessly and be a huge nuisance.
The core cards of the deck are Mr Li, The Supplier, Data Folding, Underworld Contract and Personal Workshop. The way it works is that you use the burst economy in your opening hand to ensure you get out Mr Li and the supplier, then host your drip economy on the supplier. Then, you use two clicks on Mr Li, and two clicks on hosting the cards you draw on the supplier or personal workshop. This allows you to dig through your deck and find all the necessary components, while making money.
If you are drawing programs or hardware (console or dyson mem chip), it goes on Personal workshop. Resources and hardware go on the supplier. After a while, you will be getting ~6 credits a turn. If you feel the corp is about to start scoring agendas, plop down the Logos, and use that to your advantage and find the necessary pieces for you to run.
Kati Jones allows you to use leftover clicks to be able to get rich quickly in the late game, and constantly keep scoring windows closed. Forged activation orders allows you to disrupt corp economy without risk, and Levy is there to ensure that if everything goes wrong, you can recover.
The burst economy cards are extremely in your first turn to enable you to be able to immediately reduce your hand to five, while having some credits left over to be able to pay for data folding off the supplier. Late game, it can mitigate any scoring windows the corp falsely believe they might have by suddenly making four or three credits appear out of nowhere. If you keep them in your hand late game, having 7 additional credits the corp didn't factor into their game state can be devastating.
The icebreaker suite I've chosen allows me to deal with sentries with no gimmicks and to leverage the raw economic advantage I'll have later game to ensure no servers are safe. Corroder has been the gold standard for barrier breakers, and I enjoy having the same standard for my sentry breaker. The cost isn't too bad, since you'll want to load it up on personal workshop, and only push it off there when you need it, saving many credits and making efficient use of your clicks. I've installed all ice breakers on personal workshop, then only taken them off as needed.
The problems with this deck are with early game pressure and with the decoder.
I have tried using crypsis and overmind in the past and felt they were too expensive to be any kind of real early game pressure, and FAO seems to be cheap, risk free, and a potential way of opening servers. Late game, using misdirection by running places you don't actually want to access allows you to force the corp to spend money on a useless piece of ice by running it, then destroying an unrezzed piece of ice when they can't afford to rez it.
Criminals suck at decoders, and there are a few options if you want to tweak this deck. If you want to, you can substitute out the Levy for either a clone chip, which will free up the one point of influence for gordian blade, or you can get rid of it entirely to put in something else.
Personal workshop is another card you can choose to remove to free up influence, and use Logos' tutoring ability to fetch the single copy.
This deck was originally created using the supplier in Chaos Theory and The Toolbox for link, but that turned out to be extremely foolish. I changed it to Andromeda based on a suggestion by a friend in the scene, who pointed out that I needed a runner who already had one link. Criminials allow the supplier and Mr Li in faction to allow us to dig through our deck with no influence spent, and Andromeda's large opening handsize lets us Mulligan with a better chance at getting necessary pieces together.
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